![]() Narrowing the field of possibility to move/shoot/sneak/use might amputate complexity, but it increases intensity. ![]() I feel the same way here, in that we've still got JA2 and all its marvellous mods - this is exploring something different. Me? I've always taken the view that XCOM doesn't replace X-COM: I dig both. In any case, Rage is clearly striving to be XCOM to the 90s JAs' X-COM - focusing on the core loops of combat and strategy, discarding some of the nuances of micro-management in favour of a tight focus on moment-to-moment decisions. There is a ruder way of saying the same thing, which I expect is being employed with grim regularity in Jagged Alliance communities right now. The first is a certain degree of streamlining. Rage is recognisably Jagged Alliance, which is to say you exact turn-based control of a squad of grumbling but blood-steeped mercs sent to deal with warlords and drug-runners in an exotic locale, but with two major changes. This isn't a roguelike, but it does borrow a few concepts - you take your damage with you, you're dependent on loot found semi-randomly during combat, and you need to make tough choices about what to fix or improve during your brief downtime. ![]() Borrowing a cue from Darkest Dungeon, working around their deficiencies and propensity to pick up new injuries and ailments is all part of how to survive a guerrilla run through the jungle. Its gang of quipping, ill-tempered mercenaries are now 20 years older, with all manner of weaknesses and tics to reflect their long years in the field. ![]() Rage makes the two decades since Jagged Alliance 2, the last time this series truly found its way into hearts and minds, a plot point. There's a whole mess of things wrong with newly-announced latest comeback-apparent Jagged Alliance: Rage, but a few hours with early code has me thinking there's a lot right with its core. Which, after 19 years of hurt (the remarkable JA2 mod scene aside), is happy progress for once-beloved turn-based mercenary combat series Jagged Alliance. ![]()
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